GameStick Kickstarter campaign ends at $650,000

The Kickstarter campaign for PlayJam’s attempt at an Android-based gaming console – the GameStick – has ended. The campaign met all the stretch goals that the company had set out for, and made $647,658 through 5,691 backers. The GameStick will be released in four colours – white, black, red and another colour that will be picked through a vote on Facebook. There is no release date for the Android-based console as of yet.

The Kickstarter campaign for the GameStick had started in early January. It is not much bigger than a pen drive and the portability afforded by the small form factor could possibly be one of the system’s main selling points.

The form factor allows the console to be stowed inside its own gamepad and draw power from the HDMI port. It will run on Jelly Bean and will be powered by a dual-core Amlogic processor. While not as powerful as the Ouya, which runs on Nvidia’s Tegra 3 CPU, the GameStick does have the price on its side, costing $79 as opposed to the Ouya’s $99 price tag.

The GameStick is so small that it fits into its own controller

The Kickstarter campaign for the GameStick has come to an end

The console has 1GB of DDR3 RAM with 8GB of in-built storage, Wi-Fi 802.11 b/g/n support, Bluetooth 4.0, support for mouse and keyboard setup and full 1080p HD video decoding.

Much like the Ouya, the GameStick also aims to be open. According to PlayJam, “Harnessing the Android ecosystem, GameStick is a completely open platform. If you love creating or playing games, you will love GameStick.”

The company is relying on the Android’s ecosystem of over 700,000 games to be the main source of entertainment on the GameStick. PlayJam has also stated that it is working with its network of over 250 developers, including Hutch, Disney and Madfinger. The GameStick will have games costing as much as a typical Android game, and many will also be free to play.

PlayJam is also making its tools available to other manufacturers. The company’s Kickstarter page states, “We’re about driving and supporting innovation, and to prove that, we are making everything we build—our tools, services and developer community available to other manufacturers. We think this will really accelerate change; a good thing for players and the industry as a whole.”


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